3D Artist and Environment Artist specializing in real-time environments, props, and immersive AR/VR experiences. Experienced in 3D modeling, UV mapping, PBR texturing, lighting, set dressing, and asset optimization for Unity and Unreal Engine.
• Created 3D assets for a gamified STEAM learning platform.
• Built educational visuals for storytelling and music-based gameplay.
• Supported avatar creation games across multiple platforms.
• Designed 3D environments, printable assets, and visual content.
• Applied real-time 3D workflows to support interactive learning experiences.
• Created realistic environments for an indie RPG title.
• Built terrain, skyboxes, vegetation, and game-ready assets.
• Optimized URP assets and LODs for Unity performance.
• Implemented dynamic lighting and post-processing effects.
• Supported environment development across PC, mobile, Xbox, and PlayStation.
• Created upload-ready 3D assets for immersive commerce experiences.
• Modeled and textured digital fashion product assets.
• Built 3D environment assets for virtual product experiences.
• Prepared assets through modeling, UVs, texturing, and implementation.
• Collaborated with designers to connect physical and digital products.
• Created VR environment assets for an interactive tutorial.
• Delivered 7 prototype iterations for layout and interaction flow.
• Modeled, UV-mapped, textured, and implemented VR assets.
• Added lighting and post-processing for visual polish.
• Optimized assets for smooth VR performance under hardware constraints.
• Designed and launched an interactive WebAR archive.
• Created 5 WebAR placards for theatre engagement.
• Modeled and textured theatre props for AR experiences.
• Modeled, textured, and rigged animated theatre props.
• Optimized 3D assets for WebAR performance constraints.